![]() Since it's still just a command to build a plot this will happen instantly.īesides removing the plot you can also suspend its construction using Template:K. If you've made a mistake in the placement or size of the plot you can use Template:K to remove it. Template:DFtext merely means that no dwarf has yet claimed the "construct plot" job, since the game is paused, and dwarfs don't claim new jobs while the game is paused. Template:DFtext indicates the labor which is used to construct the plot, and that at least one dwarf must have the "Farming (Fields)" labor turned on for the construction to happen your farmer already has this labor on, so no worries about that. Template:DFtext means that no work has been done to turn the tiles into an actual farm plot. Since there's a stockpile right next to it you have to move the Template:DFtext cursor so it's closer to the plot than the stockpile. Use Template:K to exit the building menu, then Template:K to interact with it, just like you interact with stockpiles. However, even though it has no physical reality yet, you can still interact with it. The farm plot will be blinking to indicate that it's not a real plot, but merely a command to your dwarves to build a farm plot. (Note that if you accidentally position part of the rectangle in the wall the game won't complain, and you'll get a 2x1 plot instead of a 2x2 plot) Since we want a 2x2 farm plot press Template:K once a Template:K once, then move it to the southwest corner of the farming area with the arrow keys and hit Template:K. Template:K grows the rectangle in the north/south direction and Template:K shrinks it, while Template:K grows it in the west/east direction and Template:K shrinks it. Instead, you grow and shrink a visible rectangle, move it around with the arrow keys, and then place it with Template:K. ![]() One obvious difference from stockpiles and designations is that you don't place a farm plot by specifying two opposite corners of a rectangle. You can either use Template:K and Template:K to scroll through the list and then Template:K to select a particular type of building, or you can just press the key for that building. Next, from the main menu use Template:K to enter the Template:DFtext menu. ![]() More sure to only use Template:K modifying other standing orders will result in the game behaving in ways you don't want.įirst, go one level beneath the surface ( Template:K to go down a level), since we'll be growing underground crops (when the plot is viewed via Template:K, it needs to be Template:DFtext rather than Template:DFtext). Template:K will toggle Template:DFtext to Template:DFtext, so your farmer will gain farming experience more quickly. You can change this via Template:K to select the Template:DFtext command: However, when a game starts everyone in the fortress helps in harvesting, so the farmer gains only a fraction of the available harvesting experience gain. Farmers plant and harvest faster, so a single farmer can handle more farmed tiles all alone.įarmers gain experience both from planting and from harvesting.With greater experience a dwarf will do the job faster, and for many types of jobs will also do it more skillfully. 3 Setting up your plots and selecting cropsĮach time a dwarf does some type of activity, the more experienced they become at it.
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